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1732128
registered interest false more like this
date less than 2024-10-07more like thismore than 2024-10-07
answering body
Department for Science, Innovation and Technology more like this
answering dept id 216 more like this
answering dept short name Science, Innovation and Technology more like this
answering dept sort name Science, Innovation and Technology more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Science, Innovation and Technology, what assessment he has made of the effectiveness of the Online Safety Act 2023 for gaming services. more like this
tabling member constituency Ashford more like this
tabling member printed
Sojan Joseph more like this
uin 7669 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-10-10more like thismore than 2024-10-10
answer text <p>The Online Safety Act has been designed to be technology neutral and applies to all services which support user-to-user interactions online, including game services. Where gaming services fall in scope, they will need to take appropriate measures to protect their users against illegal harms and harms to children.</p> more like this
answering member constituency Enfield North more like this
answering member printed Feryal Clark more like this
question first answered
less than 2024-10-10T11:23:29.1Zmore like thismore than 2024-10-10T11:23:29.1Z
answering member
4822
label Biography information for Feryal Clark more like this
tabling member 5247
1713028
registered interest false more like this
date less than 2024-04-23more like thismore than 2024-04-23
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether her Department has made an assessment of the potential merits of prohibiting the practice of intentionally rendering commercial videogames inoperable when support ends. more like this
tabling member constituency St Ives more like this
tabling member printed
Derek Thomas more like this
uin 23259 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-04-26more like thismore than 2024-04-26
answer text <p>The Government recognises recent concerns raised by video games users regarding the long-term operability of purchased products. Video games publishers must comply with existing consumer law, including the Consumer Rights Act 2015 (CRA) and the Consumer Protection from Unfair Trading Regulations 2008 (CPRs).</p><p>The CPRs protect consumers from being given false or misleading information by businesses. If consumers purchased a game on the understanding that it would continue to be playable, even when support ends, then the CPRs may provide recourse.</p><p>Under the CRA, consumers have clear rights when buying digital content, such as video games, supplied in digital form. Any digital content the consumer has paid for must be as described and of a satisfactory quality. If digital content does not meet these requirements, the consumer is entitled to a repair or replacement, or a price reduction or refund if the fault cannot be fixed. The CRA has a time limit of up to six years after a breach of contract during which a consumer can take legal action.</p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
question first answered
less than 2024-04-26T08:58:31.437Zmore like thismore than 2024-04-26T08:58:31.437Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4532
label Biography information for Derek Thomas more like this
1690185
registered interest false more like this
date less than 2024-02-19more like thismore than 2024-02-19
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask His Majesty's Government what assessment they have made of the growing market for peer-to-peer trading on platforms such as Steam, which allow for games to be uploaded to people that are located nearby, and what steps they are taking to regulate that market. more like this
tabling member printed
Lord Foster of Bath more like this
uin HL2536 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-03-01more like thismore than 2024-03-01
answer text <p>Platforms including Steam allow users to trade games from one personal computer to another over a local area network. Default settings on Steam are for transfers only to be enabled in and out of personal computers where a user’s own account is logged in. In order to be in receipt of a game file transfer, users must opt in to share with other users.</p><p>As a trader operating an online platform which facilitates the sale and supply of gaming products to consumers, Steam has legal responsibilities under consumer law.</p><p>The transfer of data over any network needs to be done securely. HM Government is working with software vendors to set minimum standards which should be expected when delivering secure software. All technology should be built in line with the Secure by Design principles available on the National Cyber Security Centre’s website.</p><p>All online platforms likely to be accessed by children must conform with the children’s code and apply measures to protect the data rights of children. For example, children’s geolocation data should not be shared by default and children’s accounts should have the highest privacy settings enabled by default.</p><p>The Government continues to monitor this market and will consider any emerging evidence on this issue.</p>
answering member printed Lord Parkinson of Whitley Bay more like this
question first answered
less than 2024-03-01T14:21:25.517Zmore like thismore than 2024-03-01T14:21:25.517Z
answering member
4728
label Biography information for Lord Parkinson of Whitley Bay more like this
tabling member
214
label Biography information for Lord Foster of Bath more like this
1681433
registered interest false more like this
date less than 2023-12-19more like thismore than 2023-12-19
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the implications for her policies of challenges within the video games industry. more like this
tabling member constituency Warwick and Leamington more like this
tabling member printed
Matt Western more like this
uin 900901 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-01-11more like thismore than 2024-01-11
answer text <p>The Government is committed to the success of the UK games sector and we work closely with industry to support its future growth.</p><p>This includes the £13.4 million UK Games Fund supporting new IP and talent and generous video games tax reliefs.</p><p>However, we are also focused on building a talent pipeline through the Creative Careers Programme, T-Levels and bootcamps, and local skills improvement plans. Additionally, we have worked closely with industry to deliver guidance on loot boxes, and developed a video games research framework to inform future policy making.</p> more like this
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
question first answered
less than 2024-01-11T16:49:46.903Zmore like thismore than 2024-01-11T16:49:46.903Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4617
label Biography information for Matt Western more like this
1645722
registered interest false more like this
date less than 2023-06-19more like thismore than 2023-06-19
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of the advanced screen and performance technology research facilities announced in the creative industries sector vision on video game development studios. more like this
tabling member constituency Warwick and Leamington more like this
tabling member printed
Matt Western more like this
uin 190189 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2023-06-27more like thismore than 2023-06-27
answer text <p>The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.</p><p>The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.</p><p>The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.</p><p>The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.</p><p>The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&amp;D) centre for the video games industry led by Abertay University.</p><p>The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&amp;D infrastructure for the next generation of screen and performance technologies, including virtual production.</p><p>Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.</p>
answering member constituency Maldon more like this
answering member printed Sir John Whittingdale more like this
grouped question UIN
190190 more like this
190191 more like this
190192 more like this
question first answered
less than 2023-06-27T10:35:19.66Zmore like thismore than 2023-06-27T10:35:19.66Z
answering member
39
label Biography information for Sir John Whittingdale more like this
tabling member
4617
label Biography information for Matt Western more like this
1645723
registered interest false more like this
date less than 2023-06-19more like thismore than 2023-06-19
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, what assessment she has made of the potential impact of the create growth programme announced in the creative industries sector vision on video game development studios. more like this
tabling member constituency Warwick and Leamington more like this
tabling member printed
Matt Western more like this
uin 190190 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2023-06-27more like thismore than 2023-06-27
answer text <p>The recently published Creative Industries Sector Vision sets out the Government’s ambition to maximise the potential of the creative industries. It details our plans to grow these industries by an extra £50bn and create a million extra jobs by 2030, and build a pipeline of talent and opportunity for young people through a Creative Careers Promise.</p><p>The Sector Vision was developed in partnership by government and industry, and includes £77 million in new government spending on top of the £233 million of existing public funding since the 2021 Spending Review, including specific measures to support the UK’s thriving video game industry.</p><p>The Sector Vision announced an additional £5 million investment in the UK Games Fund (UKGF), to provide content funding to high-potential UK games studios, allowing them to develop their intellectual property, boosting their ability to attract investment and reach their next stage of growth.</p><p>The Create Growth Programme (CGP) supports a range of creative businesses, including video games companies. As a result of £10.9 million in additional funding announced in the Sector Vision, the CGP will be expanded to cover 12 English regions outside of London, supporting over 2,000 creative businesses to access private investment and scale up.</p><p>The Sector Vision also announced an additional investment of at least £50 million in the next wave of UK Research and Innovation’s (UKRI) Creative Industries Clusters programme. This funding will be used to identify and support at least six new clusters specialising in creative subsectors, building on the existing nine clusters supported by this programme. One of the existing clusters includes InGAME, a research and development (R&amp;D) centre for the video games industry led by Abertay University.</p><p>The Convergent Screen Technologies and performance in Realtime (CoSTAR) will establish a new national R&amp;D infrastructure for the next generation of screen and performance technologies, including virtual production.</p><p>Additionally, over 200 creative companies across the UK have received a share of £10 million of innovation funding from the first round of Innovate UK’s Creative Catalyst programme. Of these projects, approximately 10% are innovation projects based directly with the UK games sector.</p>
answering member constituency Maldon more like this
answering member printed Sir John Whittingdale more like this
grouped question UIN
190189 more like this
190191 more like this
190192 more like this
question first answered
less than 2023-06-27T10:35:19.707Zmore like thismore than 2023-06-27T10:35:19.707Z
answering member
39
label Biography information for Sir John Whittingdale more like this
tabling member
4617
label Biography information for Matt Western more like this
1149955
registered interest false more like this
date less than 2019-10-16more like thismore than 2019-10-16
answering body
Department for Digital, Culture, Media and Sport more like this
answering dept id 10 more like this
answering dept short name Digital, Culture, Media and Sport more like this
answering dept sort name Digital, Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask Her Majesty's Government what guidance, if any, they intend to offer to the Video Standards Council on the age-rating system for video games. more like this
tabling member printed
Lord Storey more like this
uin HL159 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2019-10-29more like thismore than 2019-10-29
answer text <p>The Video Standards Council (VSC) is an independent body, designated under the Video Recordings Act 1984 to issue statutory age ratings for video games in the UK. Although the VSC’s classification decisions are therefore rightly independent of the Government, we do require it to meet certain operating standards, including regularly consulting the public on its classification standards and maintaining an Advisory Panel of experts in fields such as child and adolescent mental health.</p><p> </p><p>We are in frequent dialogue with the VSC about their work and on how we can ensure that children are better protected from inappropriate content. This includes working with them on a call to industry to adopt PEGI ratings for every online game.</p> more like this
answering member printed Baroness Barran more like this
question first answered
less than 2019-10-29T16:27:11.083Zmore like thismore than 2019-10-29T16:27:11.083Z
answering member
4703
label Biography information for Baroness Barran more like this
tabling member
4238
label Biography information for Lord Storey more like this
1086514
registered interest false more like this
date less than 2019-03-11more like thismore than 2019-03-11
answering body
Department for Digital, Culture, Media and Sport more like this
answering dept id 10 more like this
answering dept short name Digital, Culture, Media and Sport more like this
answering dept sort name Digital, Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Digital, Culture, Media and Sport, how many video games businesses have breached the Competition and Markets Authority’s set of Principles for Online and App-based Games since 2014; and how many of those businesses were British games companies. more like this
tabling member constituency Birmingham, Hodge Hill more like this
tabling member printed
Liam Byrne more like this
uin 230633 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2019-03-15more like thismore than 2019-03-15
answer text <p>We are not aware of such data being published by the Competition and Markets Authority (CMA).</p><p> </p><p>As an independent non-ministerial department tasked with promoting competition and protecting consumers, the CMA is looking at a wide range of consumer issues in digital markets, including apps and terms and conditions. This includes international co-operation through ICPEN and other networks.</p><p> </p><p>The CMA's Principles for Online and App-based Games set out the steps companies need to take in order to comply with relevant consumer legislation. The CMA retains an interest in in-app purchases and will take further action if necessary.</p><p> </p> more like this
answering member constituency Stourbridge more like this
answering member printed Margot James more like this
question first answered
less than 2019-03-15T09:50:36.59Zmore like thismore than 2019-03-15T09:50:36.59Z
answering member
4115
label Biography information for Margot James more like this
tabling member
1171
label Biography information for Liam Byrne more like this
1050268
registered interest false more like this
date less than 2019-01-28more like thismore than 2019-01-28
answering body
Department for Digital, Culture, Media and Sport more like this
answering dept id 10 more like this
answering dept short name Digital, Culture, Media and Sport more like this
answering dept sort name Digital, Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Digital, Culture, Media and Sport, what steps the Government is taking to support the UK video games industry. more like this
tabling member constituency Romford more like this
tabling member printed
Andrew Rosindell more like this
uin 213262 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2019-02-04more like thismore than 2019-02-04
answer text <p>The video games industry is a great success story and we are committed to promoting its growth. Companies in the sector have received £230 million from the UK’s video games tax relief since its introduction in 2014, supporting 480 video games productions that together account for over £1 billion investment in the UK. The UK Games Fund, launched in 2015 with £4 million DCMS support, has further helped 75 businesses and 170 graduates, and has been provided with an additional £1.7 million from government to extend the fund to 2020.</p><p> </p><p>The Creative Industries Sector Deal, published in 2018, also includes a Creative Scale-Up Programme piloting support for early stage creative businesses operating in Greater Manchester, the West Midlands and the West of England. The programme is designed to make creative businesses - including games start-ups - better placed to access finance through a programme of intensive business support and investor eco-system development.</p><p> </p> more like this
answering member constituency Stourbridge more like this
answering member printed Margot James more like this
question first answered
less than 2019-02-04T17:31:46.763Zmore like thismore than 2019-02-04T17:31:46.763Z
answering member
4115
label Biography information for Margot James more like this
tabling member
1447
label Biography information for Andrew Rosindell more like this
1045976
registered interest false more like this
date less than 2019-01-22more like thismore than 2019-01-22
answering body
Department for Digital, Culture, Media and Sport more like this
answering dept id 10 more like this
answering dept short name Digital, Culture, Media and Sport more like this
answering dept sort name Digital, Culture, Media and Sport more like this
hansard heading Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Digital, Culture, Media and Sport, what safeguards his Department has put in place to prevent vulnerable people being exploited by the gaming industry. more like this
tabling member constituency Hendon more like this
tabling member printed
Dr Matthew Offord more like this
uin 211244 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2019-01-29more like thismore than 2019-01-29
answer text <p>The Gambling Act 2005 sets out licensing objectives which underpin the regulation of gambling in Great Britain. They include the protection of vulnerable people from being harmed or exploited by gambling.</p><p>All operators providing gambling facilities to consumers in Great Britain must be licensed by the Gambling Commission and comply with licence conditions. These include requirements to prevent underage gambling, to intervene when a customer shows signs of being at risk of harm and to offer the facility to self-exclude. Operators may also be required to make tools available to help players manage their gambling, such as setting time or spend limits.</p><p>In May last year the Government published its <em>Review of Proposed Changes to Gaming Machines and Responsibility Measures,</em> which set out a package to strengthen protections further. The response can be found at: <a href="https://www.gov.uk/government/consultations/consultation-on-proposals-for-changes-to-gaming-machines-and-social-responsibility-measures" target="_blank">https://www.gov.uk/government/consultations/consultation-on-proposals-for-changes-to-gaming-machines-and-social-responsibility-measures</a></p><p> </p><p>As promised in the Review, the Government has passed legislation to reduce the maximum stake limit on B2 machines from £100 to £2. This will come into effect on 1 April 2019. Alongside this we announced action to strengthen safeguards online, including the rollout of GAMSTOP, the online multi-operator self-exclusion scheme. The Gambling Commission has consulted on tightening age and identity verification requirements and will publish a response shortly. It will also launch a call for evidence on gambling on credit and a consultation on customer interaction.</p><p> </p><p>The Review also announced measures to strengthen protections on gambling advertising, including significant new guidance from the Committees of Advertising Practice (CAP) on protecting vulnerable people, tougher sanctions for operators in breach of advertising codes, and a major advertising campaign aimed at raising awareness of risks around gambling.</p>
answering member constituency Eastleigh more like this
answering member printed Mims Davies more like this
question first answered
less than 2019-01-29T18:00:42.42Zmore like thismore than 2019-01-29T18:00:42.42Z
answering member
4513
label Biography information for Mims Davies more like this
tabling member
4006
label Biography information for Dr Matthew Offord more like this