{ "format" : "linked-data-api", "version" : "0.2", "result" : {"_about" : "https://eldaddp.azurewebsites.net/answeredquestions.text?answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar", "definition" : "https://eldaddp.azurewebsites.net/meta/answeredquestions.text?answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar", "extendedMetadataVersion" : "https://eldaddp.azurewebsites.net/answeredquestions.text?answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar&_metadata=all", "first" : "https://eldaddp.azurewebsites.net/answeredquestions.text?_page=0&answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar", "hasPart" : "https://eldaddp.azurewebsites.net/answeredquestions.text?answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar", "isPartOf" : "https://eldaddp.azurewebsites.net/answeredquestions.text?answer.dateOfAnswer=2018-03-16&tablingMemberConstituency=Redcar", "items" : [{"_about" : "http://data.parliament.uk/resources/861132", "AnsweringBody" : [{"_value" : "Department for Transport"} ], "answer" : {"_about" : "http://data.parliament.uk/resources/861132/answer", "answerText" : {"_value" : "
The Driver and Vehicle Standards Agency (DVSA) introduced the new practical driving test on 4 December 2017. Senior officials engaged with representatives from the Public and Commercial Services (PCS) union throughout the development of the new driving test and considered any concerns raised by PCS. <\/em><\/strong><\/p> <\/em><\/strong><\/p> The new elements of the test were trialled extensively. No incidents were recorded during the trial of in excess of 3,000 candidates.<\/p> <\/p> In July 2017, the DVSA carried out a risk assessment of the new test and conducted further evaluations in September 2017, which did not identify any unacceptable risk. It also commissioned an independent assessment of the test from The Royal Society for the Prevention of Accidents (RoSPA). The RoSPA report concluded that all new parts of the driving test were low risk.<\/p> <\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/3991", "label" : {"_value" : "Biography information for Jesse Norman"}
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, "answeringMemberPrinted" : {"_value" : "Jesse Norman"}
, "dateOfAnswer" : {"_value" : "2018-03-16", "_datatype" : "dateTime"}
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, "date" : {"_value" : "2018-03-13", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Global Navigation Satellite Systems: Driving Tests"}
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], "questionText" : "To ask the Secretary of State for Transport, what discussions he has had with the Public and Commercial Services Union on the implications for public safety of the new satellite navigation test.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4449", "label" : {"_value" : "Biography information for Anna Turley"}
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, {"_about" : "http://data.parliament.uk/resources/861134", "AnsweringBody" : [{"_value" : "Department for Digital, Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/861134/answer", "answerText" : {"_value" : " Game purchasers are protected by general consumer law such as the Consumer Protection from Unfair Trading Regulations 2008. This includes a requirement on businesses not to subject anyone to misleading or aggressive marketing practices, or, for example, direct exhortation to buy products, such as games content, including in-game purchases such as loot boxes. The government is committed to ensuring that consumers are properly protected and not exploited by aggressive commercial practices.<\/p>"}
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, "date" : {"_value" : "2018-03-13", "_datatype" : "dateTime"}
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], "questionText" : "To ask the Secretary of State for Digital, Culture, Media and Sport, what steps he is taking to regulate in-game purchasing in video games.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4449", "label" : {"_value" : "Biography information for Anna Turley"}
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, {"_about" : "http://data.parliament.uk/resources/861136", "AnsweringBody" : [{"_value" : "Department for Digital, Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/861136/answer", "answerText" : {"_value" : " Video games are subject to a mixture of statutory and voluntary regulation mainly linked to the Pan-European Games Information (PEGI) classification system. The PEGI ratings system is used to classify video games content against criteria which includes, among other things, gambling. Additionally, PEGI informs consumers purchasing products from major app stores if they contain further purchases and are considering the possibility of placing these notifications on boxed products.<\/p> <\/p> Regulators such as PEGI and the Gambling Commission are speaking to industry to ensure that those who purchase and play video games are informed and protected. The government\u2019s Internet Safety Strategy sets out how the government will work with the industry to promote further awareness and understanding of PEGI age ratings, parental controls and advice on safe gaming.<\/p> <\/p> We recognise the risks that come from increasing convergence between gambling and video games. The Gambling Commission is keeping this matter under review and will continue to monitor developments in the market.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4115", "label" : {"_value" : "Biography information for Margot James"}
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], "questionText" : "To ask the Secretary of State for Digital, Culture, Media and Sport, if he will bring forward legislative proposals to regulate the game mechanics of (a) loot boxes and (b) similar in-game reward mechanisms in video games to ensure fair practices.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4449", "label" : {"_value" : "Biography information for Anna Turley"}
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, "tablingMemberPrinted" : [{"_value" : "Anna Turley"}
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, {"_about" : "http://data.parliament.uk/resources/861137", "AnsweringBody" : [{"_value" : "Department for Digital, Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/861137/answer", "answerText" : {"_value" : " Video games are subject to a mixture of statutory and voluntary regulation mainly linked to the Pan-European Games Information (PEGI) classification system. The PEGI ratings system is used to classify video games content against criteria which includes, among other things, gambling. Additionally, PEGI informs consumers purchasing products from major app stores if they contain further purchases and are considering the possibility of placing these notifications on boxed products.<\/p> <\/p> Regulators such as PEGI and the Gambling Commission are speaking to industry to ensure that those who purchase and play video games are informed and protected. The government\u2019s Internet Safety Strategy sets out how the government will work with the industry to promote further awareness and understanding of PEGI age ratings, parental controls and advice on safe gaming.<\/p> <\/p> We recognise the risks that come from increasing convergence between gambling and video games. The Gambling Commission is keeping this matter under review and will continue to monitor developments in the market.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4115", "label" : {"_value" : "Biography information for Margot James"}
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, "date" : {"_value" : "2018-03-13", "_datatype" : "dateTime"}
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], "questionText" : "To ask the Secretary of State for Digital, Culture, Media and Sport, if he will bring forward legislative proposals to ensure the disclosure of the odds of winning items in (a) loot boxes and (b) similar variable reward mechanisms on screen at the time of purchase in video games.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4449", "label" : {"_value" : "Biography information for Anna Turley"}
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