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1724793
registered interest false more like this
date less than 2024-07-30more like thismore than 2024-07-30
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask His Majesty's Government, following further breaches of the Advertising Standards Authority codes on publicising the availability of loot boxes by members of the DCMS technical working group on loot boxes, what steps they will take to ensure that the codes and their oversight are strengthened. more like this
tabling member printed
Lord Foster of Bath more like this
uin HL501 more like this
answer
answer
is ministerial correction true more like this
date of answer less than 2024-08-13more like thismore than 2024-08-13
answer text <p>The Advertising Standards Authority (ASA) and the Committee of Advertising Practice (CAP) are responsible for setting and enforcing the UK Advertising Codes and are independent of the government.</p><p>The ASA takes firm action to ban adverts for loot boxes that are in breach of their codes and has published comprehensive guidance for advertisers of in-game purchasing. The ASA is assessing the nature and scale of ads that fail to inform the audience of in-game purchasing, and considering further action through individual investigations or enforcement activity conducted by CAP Compliance teams.</p><p>We are committed to ensuring that purchases of loot boxes should not be available to children and young people unless and until they are enabled by a parent or guardian; and that all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p><p>In July 2023, the previous Government agreed to new industry-led guidance produced by a DCMS-convened Technical Working Group (TWG) of video game developers <del class="ministerial">and academics</del>; a 12 month implementation period ended in July 2024. The TWG is preparing a report on industry implementation of the measures, which we urge all video games companies to adopt in full. We are separately commissioning independent academic research to assess the effectiveness of the new guidance in improving player protections and will consider whether further action is required when this research is complete.</p>
answering member printed Baroness Twycross more like this
question first answered
less than 2024-08-13T15:18:05.953Zmore like thismore than 2024-08-13T15:18:05.953Z
question first ministerially corrected
less than 2024-08-15T10:24:28.23Zmore like thismore than 2024-08-15T10:24:28.23Z
answering member
4966
label Biography information for Baroness Twycross more like this
previous answer version
2938
answering member printed Baroness Twycross more like this
answering member
4966
label Biography information for Baroness Twycross more like this
tabling member
214
label Biography information for Lord Foster of Bath more like this
1714644
registered interest false more like this
date less than 2024-04-29more like thismore than 2024-04-29
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether her Department (a) has and (b) plans to make an assessment of the potential impact of micro-transactions in video games on levels of spending among children and young people. more like this
tabling member constituency Lanark and Hamilton East more like this
tabling member printed
Angela Crawley more like this
uin 24075 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-05-02more like thismore than 2024-05-02
answer text <p>The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.</p><p>We have since <a href="https://www.gov.uk/guidance/loot-boxes-in-video-games-update-on-improvements-to-industry-led-protections" target="_blank">welcomed </a>new industry-led <a href="https://ukie.org.uk/loot-boxes" target="_blank">guidance</a> to improve protections for players and meet the following Government objectives that:</p><ul><li><p>purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and</p></li><li><p>all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p></li></ul><p>We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.</p><p>Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play</p><p>We have also published a <a href="https://www.gov.uk/government/publications/video-games-research-framework/video-games-research-framework" target="_blank">Video Games Research Framework</a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.</p><p>While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.</p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
grouped question UIN
24076 more like this
24077 more like this
24078 more like this
question first answered
less than 2024-05-02T15:34:21.047Zmore like thismore than 2024-05-02T15:34:21.047Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4469
label Biography information for Angela Crawley more like this
1714646
registered interest false more like this
date less than 2024-04-29more like thismore than 2024-04-29
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether her Department has made an assessment of the potential impact of micro-transactions in video games on gambling behaviours among children and young people. more like this
tabling member constituency Lanark and Hamilton East more like this
tabling member printed
Angela Crawley more like this
uin 24076 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-05-02more like thismore than 2024-05-02
answer text <p>The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.</p><p>We have since <a href="https://www.gov.uk/guidance/loot-boxes-in-video-games-update-on-improvements-to-industry-led-protections" target="_blank">welcomed </a>new industry-led <a href="https://ukie.org.uk/loot-boxes" target="_blank">guidance</a> to improve protections for players and meet the following Government objectives that:</p><ul><li><p>purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and</p></li><li><p>all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p></li></ul><p>We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.</p><p>Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play</p><p>We have also published a <a href="https://www.gov.uk/government/publications/video-games-research-framework/video-games-research-framework" target="_blank">Video Games Research Framework</a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.</p><p>While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.</p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
grouped question UIN
24075 more like this
24077 more like this
24078 more like this
question first answered
less than 2024-05-02T15:34:21.093Zmore like thismore than 2024-05-02T15:34:21.093Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4469
label Biography information for Angela Crawley more like this
1714649
registered interest false more like this
date less than 2024-04-29more like thismore than 2024-04-29
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether she has had discussions with her Belgian counterpart on regulating micro-transactions in video games as gambling. more like this
tabling member constituency Lanark and Hamilton East more like this
tabling member printed
Angela Crawley more like this
uin 24077 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-05-02more like thismore than 2024-05-02
answer text <p>The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.</p><p>We have since <a href="https://www.gov.uk/guidance/loot-boxes-in-video-games-update-on-improvements-to-industry-led-protections" target="_blank">welcomed </a>new industry-led <a href="https://ukie.org.uk/loot-boxes" target="_blank">guidance</a> to improve protections for players and meet the following Government objectives that:</p><ul><li><p>purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and</p></li><li><p>all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p></li></ul><p>We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.</p><p>Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play</p><p>We have also published a <a href="https://www.gov.uk/government/publications/video-games-research-framework/video-games-research-framework" target="_blank">Video Games Research Framework</a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.</p><p>While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.</p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
grouped question UIN
24075 more like this
24076 more like this
24078 more like this
question first answered
less than 2024-05-02T15:34:21.127Zmore like thismore than 2024-05-02T15:34:21.127Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4469
label Biography information for Angela Crawley more like this
1714650
registered interest false more like this
date less than 2024-04-29more like thismore than 2024-04-29
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether she plans to increase regulation of micro-transactions in video games. more like this
tabling member constituency Lanark and Hamilton East more like this
tabling member printed
Angela Crawley more like this
uin 24078 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-05-02more like thismore than 2024-05-02
answer text <p>The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.</p><p>We have since <a href="https://www.gov.uk/guidance/loot-boxes-in-video-games-update-on-improvements-to-industry-led-protections" target="_blank">welcomed </a>new industry-led <a href="https://ukie.org.uk/loot-boxes" target="_blank">guidance</a> to improve protections for players and meet the following Government objectives that:</p><ul><li><p>purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and</p></li><li><p>all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p></li></ul><p>We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.</p><p>Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play</p><p>We have also published a <a href="https://www.gov.uk/government/publications/video-games-research-framework/video-games-research-framework" target="_blank">Video Games Research Framework</a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.</p><p>While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.</p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
grouped question UIN
24075 more like this
24076 more like this
24077 more like this
question first answered
less than 2024-05-02T15:34:21.187Zmore like thismore than 2024-05-02T15:34:21.187Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4469
label Biography information for Angela Crawley more like this
1713657
registered interest false more like this
date less than 2024-04-24more like thismore than 2024-04-24
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, whether her Department is taking steps to help (a) mitigate the risks associated with loot boxes in video games and (b) increase awareness of the potential dangers associated with gambling for younger users. more like this
tabling member constituency Belfast South more like this
tabling member printed
Claire Hanna more like this
uin 23627 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-05-02more like thismore than 2024-05-02
answer text <p>Following the Government <a href="https://www.gov.uk/government/calls-for-evidence/loot-boxes-in-video-games-call-for-evidence/outcome/government-response-to-the-call-for-evidence-on-loot-boxes-in-video-games" target="_blank">response </a>to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led <a href="https://ukie.org.uk/loot-boxes" target="_blank">guidance</a> to improve protections for players.</p><p>We are now working closely with the industry and academics to ensure robust evaluation of implementation and the efficacy of new measures in meeting the Government’s objectives that:</p><ul><li><p>purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and,</p></li><li><p>all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.</p></li></ul><p>We will provide an update following the 12-month implementation period and independent academic scrutiny of the guidance's implementation and efficacy.</p><p> </p>
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
question first answered
less than 2024-05-02T13:15:24.107Zmore like thismore than 2024-05-02T13:15:24.107Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4827
label Biography information for Claire Hanna more like this
1700676
registered interest false more like this
date less than 2024-04-15more like thismore than 2024-04-15
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask His Majesty's Government, following the recent breach of the Advertising Standards Authority codes by DCMS Technical Working Group members Electronic Arts, Jagex, and Hutch Games, what steps they are taking to (1) evaluate, and (2) ensure compliance with, industry-led principles and guidance on the use of paid loot boxes in computer games. more like this
tabling member printed
Lord Foster of Bath more like this
uin HL3734 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-04-29more like thismore than 2024-04-29
answer text <p>Following our response to the call for evidence on loot boxes in video games, HM Government has welcomed new industry-led guidance to improve protections for all players, including young people.</p><p>Measures to protect players should ensure that the purchase of loot boxes is unavailable to all children and young people unless enabled by a parent or guardian, and that all players have access to, and can be aware of, spending controls and transparent information to support safe and responsible playing of games.</p><p>We are working closely with the industry and academia to support independent scrutiny of these new measures. The Government has agreed a 12-month implementation period and has asked the industry, co-ordinated by Ukie, to report back to DCMS on the extent to which the new measures have been implemented.</p><p>We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led guidance. We will provide a further update following the 12-month implementation period.</p>
answering member printed Lord Parkinson of Whitley Bay more like this
question first answered
less than 2024-04-29T10:33:46.82Zmore like thismore than 2024-04-29T10:33:46.82Z
answering member
4728
label Biography information for Lord Parkinson of Whitley Bay more like this
tabling member
214
label Biography information for Lord Foster of Bath more like this
1697655
registered interest false more like this
date less than 2024-03-20more like thismore than 2024-03-20
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask His Majesty's Government what assessment they have made of the appropriateness of Electronic Arts remaining a member of the Technical Working Group on Loot Boxes, following the ruling by the Advertising Standards Authority that it breached the CAP Code by failing to disclose the presence of in-game purchases in some of its products. more like this
tabling member printed
Lord Foster of Bath more like this
uin HL3447 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-04-12more like thismore than 2024-04-12
answer text <p>His Majesty’s Government is committed to ensuring that video games can be enjoyed safely and responsibly by everyone.</p><p>The Advertising Standards Authority ruled that Electronic Arts had breached the Committee of Advertising Practice guidance on two of its adverts by failing to disclose the presence of in-game purchases including random items. We understand that Electronic Arts has responded that the error has been resolved and the adverts removed, which the Advertising Standards Authority has acknowledged.</p><p>In July 2023, video games trade body Ukie published new, industry-led guidance on loot boxes to improve player protections. The guidance was developed by a DCMS-convened Technical Working Group which brought together knowledge and expertise from major games companies and platforms operating in the UK, including Electronic Arts. The group met eight times and engaged with academics, the Games Rating Authority, the Information Commissioner’s Office, and the Competition and Markets Authority.</p>
answering member printed Lord Parkinson of Whitley Bay more like this
question first answered
less than 2024-04-12T10:09:02.28Zmore like thismore than 2024-04-12T10:09:02.28Z
answering member
4728
label Biography information for Lord Parkinson of Whitley Bay more like this
tabling member
214
label Biography information for Lord Foster of Bath more like this
1691682
registered interest false more like this
date less than 2024-02-26more like thismore than 2024-02-26
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 1 more like this
legislature
25259
pref label House of Commons more like this
question text To ask the Secretary of State for Culture, Media and Sport, what steps her Department is taking to evaluate the (a) implementation and (b) effectiveness efficacy of industry-led measures on loot boxes. more like this
tabling member constituency Caithness, Sutherland and Easter Ross more like this
tabling member printed
Jamie Stone more like this
uin 15717 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-02-29more like thismore than 2024-02-29
answer text <p>Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance and its potential, if fully implemented, to meet our objectives to improve protections for players.</p><p>The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented and on steps taken in areas identified for further work.</p><p>We are working closely with industry and academics to ensure robust data is available to support evaluation of these measures, supported by the Video Games Research Framework which was developed and published by DCMS.</p><p>We will provide a further update in due course, following the 12-month implementation period and informed by independent academic scrutiny of the implementation and efficacy of these measures.</p> more like this
answering member constituency Hornchurch and Upminster more like this
answering member printed Julia Lopez more like this
question first answered
less than 2024-02-29T11:55:54.883Zmore like thismore than 2024-02-29T11:55:54.883Z
answering member
4647
label Biography information for Julia Lopez more like this
tabling member
4612
label Biography information for Jamie Stone more like this
1690186
registered interest false more like this
date less than 2024-02-19more like thismore than 2024-02-19
answering body
Department for Culture, Media and Sport more like this
answering dept id 217 more like this
answering dept short name Culture, Media and Sport more like this
answering dept sort name Culture, Media and Sport more like this
hansard heading Gambling: Video Games remove filter
house id 2 more like this
legislature
25277
pref label House of Lords more like this
question text To ask His Majesty's Government what steps they are taking to monitor gambling within video games. more like this
tabling member printed
Lord Foster of Bath more like this
uin HL2537 more like this
answer
answer
is ministerial correction false more like this
date of answer less than 2024-03-01more like thismore than 2024-03-01
answer text <p>His Majesty’s Government and the Gambling Commission continue to pay close attention to novel and emergent forms of gambling and gambling-like products, including within video games, to ensure that appropriate regulation is in place.</p><p>HM Government has welcomed new, industry-led guidance which aims to address concerns about the use of loot boxes in video games.</p><p>Measures to protect players should ensure that the purchase of loot boxes is unavailable to all children and young people unless enabled by a parent or guardian, and that all players have access to, and are aware of, spending controls and transparent information to support safe and responsible gameplay.</p><p>The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, co-ordinated by Ukie, to report back to the Department for Culture, Media and Sport on the extent to which it has been implemented.</p><p>We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.</p>
answering member printed Lord Parkinson of Whitley Bay more like this
question first answered
less than 2024-03-01T14:22:51.3Zmore like thismore than 2024-03-01T14:22:51.3Z
answering member
4728
label Biography information for Lord Parkinson of Whitley Bay more like this
tabling member
214
label Biography information for Lord Foster of Bath more like this