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The Advertising Standards Authority (ASA) and the Committee of Advertising Practice (CAP) are responsible for setting and enforcing the UK Advertising Codes and are independent of the government.<\/p>
The ASA takes firm action to ban adverts for loot boxes that are in breach of their codes and has published comprehensive guidance for advertisers of in-game purchasing. The ASA is assessing the nature and scale of ads that fail to inform the audience of in-game purchasing, and considering further action through individual investigations or enforcement activity conducted by CAP Compliance teams.<\/p>
We are committed to ensuring that purchases of loot boxes should not be available to children and young people unless and until they are enabled by a parent or guardian; and that all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p>
In July 2023, the previous Government agreed to new industry-led guidance produced by a DCMS-convened Technical Working Group (TWG) of video game developers The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.<\/p> We have since welcomed <\/a>new industry-led guidance<\/a> to improve protections for players and meet the following Government objectives that:<\/p> purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and<\/p><\/li> all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p><\/li><\/ul> We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.<\/p> Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play<\/p> We have also published a Video Games Research Framework<\/a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players\u2019 experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.<\/p> While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
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, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-29", "_datatype" : "dateTime"}
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], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, whether her Department (a) has and (b) plans to make an assessment of the potential impact of micro-transactions in video games on levels of spending among children and young people.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4469", "label" : {"_value" : "Biography information for Angela Crawley"}
}
, "tablingMemberConstituency" : {"_value" : "Lanark and Hamilton East"}
, "tablingMemberPrinted" : [{"_value" : "Angela Crawley"}
], "uin" : "24075"}
, {"_about" : "http://data.parliament.uk/resources/1714646", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1714646/answer", "answerText" : {"_value" : " The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.<\/p> We have since welcomed <\/a>new industry-led guidance<\/a> to improve protections for players and meet the following Government objectives that:<\/p> purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and<\/p><\/li> all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p><\/li><\/ul> We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.<\/p> Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play<\/p> We have also published a Video Games Research Framework<\/a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players\u2019 experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.<\/p> While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
}
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, "answeringMemberPrinted" : {"_value" : "Julia Lopez"}
, "dateOfAnswer" : {"_value" : "2024-05-02", "_datatype" : "dateTime"}
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, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-29", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
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, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25259", "prefLabel" : {"_value" : "House of Commons"}
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], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, whether her Department has made an assessment of the potential impact of micro-transactions in video games on gambling behaviours among children and young people.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4469", "label" : {"_value" : "Biography information for Angela Crawley"}
}
, "tablingMemberConstituency" : {"_value" : "Lanark and Hamilton East"}
, "tablingMemberPrinted" : [{"_value" : "Angela Crawley"}
], "uin" : "24076"}
, {"_about" : "http://data.parliament.uk/resources/1714649", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1714649/answer", "answerText" : {"_value" : " The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.<\/p> We have since welcomed <\/a>new industry-led guidance<\/a> to improve protections for players and meet the following Government objectives that:<\/p> purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and<\/p><\/li> all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p><\/li><\/ul> We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.<\/p> Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play<\/p> We have also published a Video Games Research Framework<\/a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players\u2019 experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.<\/p> While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
}
, "answeringMemberConstituency" : {"_value" : "Hornchurch and Upminster"}
, "answeringMemberPrinted" : {"_value" : "Julia Lopez"}
, "dateOfAnswer" : {"_value" : "2024-05-02", "_datatype" : "dateTime"}
, "groupedQuestionUIN" : [{"_value" : "24075"}
, {"_value" : "24076"}
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, "questionFirstAnswered" : [{"_value" : "2024-05-02T15:34:21.127Z", "_datatype" : "dateTime"}
]}
, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-29", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "1"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25259", "prefLabel" : {"_value" : "House of Commons"}
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], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, whether she has had discussions with her Belgian counterpart on regulating micro-transactions in video games as gambling.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4469", "label" : {"_value" : "Biography information for Angela Crawley"}
}
, "tablingMemberConstituency" : {"_value" : "Lanark and Hamilton East"}
, "tablingMemberPrinted" : [{"_value" : "Angela Crawley"}
], "uin" : "24077"}
, {"_about" : "http://data.parliament.uk/resources/1714650", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1714650/answer", "answerText" : {"_value" : " The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.<\/p> We have since welcomed <\/a>new industry-led guidance<\/a> to improve protections for players and meet the following Government objectives that:<\/p> purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and<\/p><\/li> all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p><\/li><\/ul> We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.<\/p> Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play<\/p> We have also published a Video Games Research Framework<\/a> to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players\u2019 experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.<\/p> While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
}
, "answeringMemberConstituency" : {"_value" : "Hornchurch and Upminster"}
, "answeringMemberPrinted" : {"_value" : "Julia Lopez"}
, "dateOfAnswer" : {"_value" : "2024-05-02", "_datatype" : "dateTime"}
, "groupedQuestionUIN" : [{"_value" : "24075"}
, {"_value" : "24076"}
, {"_value" : "24077"}
], "isMinisterialCorrection" : {"_value" : "false", "_datatype" : "boolean"}
, "questionFirstAnswered" : [{"_value" : "2024-05-02T15:34:21.187Z", "_datatype" : "dateTime"}
]}
, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-29", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "1"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25259", "prefLabel" : {"_value" : "House of Commons"}
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], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, whether she plans to increase regulation of micro-transactions in video games.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4469", "label" : {"_value" : "Biography information for Angela Crawley"}
}
, "tablingMemberConstituency" : {"_value" : "Lanark and Hamilton East"}
, "tablingMemberPrinted" : [{"_value" : "Angela Crawley"}
], "uin" : "24078"}
, {"_about" : "http://data.parliament.uk/resources/1713657", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1713657/answer", "answerText" : {"_value" : " Following the Government response <\/a>to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance<\/a> to improve protections for players.<\/p> We are now working closely with the industry and academics to ensure robust evaluation of implementation and the efficacy of new measures in meeting the Government\u2019s objectives that:<\/p> purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and,<\/p><\/li> all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.<\/p><\/li><\/ul> We will provide an update following the 12-month implementation period and independent academic scrutiny of the guidance's implementation and efficacy.<\/p> <\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
}
, "answeringMemberConstituency" : {"_value" : "Hornchurch and Upminster"}
, "answeringMemberPrinted" : {"_value" : "Julia Lopez"}
, "dateOfAnswer" : {"_value" : "2024-05-02", "_datatype" : "dateTime"}
, "isMinisterialCorrection" : {"_value" : "false", "_datatype" : "boolean"}
, "questionFirstAnswered" : [{"_value" : "2024-05-02T13:15:24.107Z", "_datatype" : "dateTime"}
]}
, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-24", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "1"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25259", "prefLabel" : {"_value" : "House of Commons"}
}
], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, whether her Department is taking steps to help (a) mitigate the risks associated with loot boxes in video games and (b) increase awareness of the potential dangers associated with gambling for younger users.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4827", "label" : {"_value" : "Biography information for Claire Hanna"}
}
, "tablingMemberConstituency" : {"_value" : "Belfast South"}
, "tablingMemberPrinted" : [{"_value" : "Claire Hanna"}
], "uin" : "23627"}
, {"_about" : "http://data.parliament.uk/resources/1700676", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1700676/answer", "answerText" : {"_value" : " Following our response to the call for evidence on loot boxes in video games, HM Government has welcomed new industry-led guidance to improve protections for all players, including young people.<\/p> Measures to protect players should ensure that the purchase of loot boxes is unavailable to all children and young people unless enabled by a parent or guardian, and that all players have access to, and can be aware of, spending controls and transparent information to support safe and responsible playing of games.<\/p> We are working closely with the industry and academia to support independent scrutiny of these new measures. The Government has agreed a 12-month implementation period and has asked the industry, co-ordinated by Ukie, to report back to DCMS on the extent to which the new measures have been implemented.<\/p> We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led guidance. We will provide a further update following the 12-month implementation period.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4728", "label" : {"_value" : "Biography information for Lord Parkinson of Whitley Bay"}
}
, "answeringMemberPrinted" : {"_value" : "Lord Parkinson of Whitley Bay"}
, "dateOfAnswer" : {"_value" : "2024-04-29", "_datatype" : "dateTime"}
, "isMinisterialCorrection" : {"_value" : "false", "_datatype" : "boolean"}
, "questionFirstAnswered" : [{"_value" : "2024-04-29T10:33:46.82Z", "_datatype" : "dateTime"}
]}
, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-04-15", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "2"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25277", "prefLabel" : {"_value" : "House of Lords"}
}
], "questionText" : "To ask His Majesty's Government, following the recent breach of the Advertising Standards Authority codes by DCMS Technical Working Group members Electronic Arts, Jagex, and Hutch Games, what steps they are taking to (1) evaluate, and (2) ensure compliance with, industry-led principles and guidance on the use of paid loot boxes in computer games.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/214", "label" : {"_value" : "Biography information for Lord Foster of Bath"}
}
, "tablingMemberPrinted" : [{"_value" : "Lord Foster of Bath"}
], "uin" : "HL3734"}
, {"_about" : "http://data.parliament.uk/resources/1697655", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1697655/answer", "answerText" : {"_value" : " His Majesty\u2019s Government is committed to ensuring that video games can be enjoyed safely and responsibly by everyone.<\/p> The Advertising Standards Authority ruled that Electronic Arts had breached the Committee of Advertising Practice guidance on two of its adverts by failing to disclose the presence of in-game purchases including random items. We understand that Electronic Arts has responded that the error has been resolved and the adverts removed, which the Advertising Standards Authority has acknowledged.<\/p> In July 2023, video games trade body Ukie published new, industry-led guidance on loot boxes to improve player protections. The guidance was developed by a DCMS-convened Technical Working Group which brought together knowledge and expertise from major games companies and platforms operating in the UK, including Electronic Arts. The group met eight times and engaged with academics, the Games Rating Authority, the Information Commissioner\u2019s Office, and the Competition and Markets Authority.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4728", "label" : {"_value" : "Biography information for Lord Parkinson of Whitley Bay"}
}
, "answeringMemberPrinted" : {"_value" : "Lord Parkinson of Whitley Bay"}
, "dateOfAnswer" : {"_value" : "2024-04-12", "_datatype" : "dateTime"}
, "isMinisterialCorrection" : {"_value" : "false", "_datatype" : "boolean"}
, "questionFirstAnswered" : [{"_value" : "2024-04-12T10:09:02.28Z", "_datatype" : "dateTime"}
]}
, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-03-20", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "2"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25277", "prefLabel" : {"_value" : "House of Lords"}
}
], "questionText" : "To ask His Majesty's Government what assessment they have made of the appropriateness of Electronic Arts remaining a member of the Technical Working Group on Loot Boxes, following the ruling by the Advertising Standards Authority that it breached the CAP Code by failing to disclose the presence of in-game purchases in some of its products.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/214", "label" : {"_value" : "Biography information for Lord Foster of Bath"}
}
, "tablingMemberPrinted" : [{"_value" : "Lord Foster of Bath"}
], "uin" : "HL3447"}
, {"_about" : "http://data.parliament.uk/resources/1691682", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1691682/answer", "answerText" : {"_value" : " Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance and its potential, if fully implemented, to meet our objectives to improve protections for players.<\/p> The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented and on steps taken in areas identified for further work.<\/p> We are working closely with industry and academics to ensure robust data is available to support evaluation of these measures, supported by the Video Games Research Framework which was developed and published by DCMS.<\/p> We will provide a further update in due course, following the 12-month implementation period and informed by independent academic scrutiny of the implementation and efficacy of these measures.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4647", "label" : {"_value" : "Biography information for Julia Lopez"}
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, "answeringMemberConstituency" : {"_value" : "Hornchurch and Upminster"}
, "answeringMemberPrinted" : {"_value" : "Julia Lopez"}
, "dateOfAnswer" : {"_value" : "2024-02-29", "_datatype" : "dateTime"}
, "isMinisterialCorrection" : {"_value" : "false", "_datatype" : "boolean"}
, "questionFirstAnswered" : [{"_value" : "2024-02-29T11:55:54.883Z", "_datatype" : "dateTime"}
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, "answeringDeptId" : {"_value" : "217"}
, "answeringDeptShortName" : {"_value" : "Culture, Media and Sport"}
, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-02-26", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "1"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25259", "prefLabel" : {"_value" : "House of Commons"}
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], "questionText" : "To ask the Secretary of State for Culture, Media and Sport, what steps her Department is taking to evaluate the (a) implementation and (b) effectiveness efficacy of industry-led measures on loot boxes.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/4612", "label" : {"_value" : "Biography information for Jamie Stone"}
}
, "tablingMemberConstituency" : {"_value" : "Caithness, Sutherland and Easter Ross"}
, "tablingMemberPrinted" : [{"_value" : "Jamie Stone"}
], "uin" : "15717"}
, {"_about" : "http://data.parliament.uk/resources/1690186", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1690186/answer", "answerText" : {"_value" : " His Majesty\u2019s Government and the Gambling Commission continue to pay close attention to novel and emergent forms of gambling and gambling-like products, including within video games, to ensure that appropriate regulation is in place.<\/p> HM Government has welcomed new, industry-led guidance which aims to address concerns about the use of loot boxes in video games.<\/p> Measures to protect players should ensure that the purchase of loot boxes is unavailable to all children and young people unless enabled by a parent or guardian, and that all players have access to, and are aware of, spending controls and transparent information to support safe and responsible gameplay.<\/p> The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, co-ordinated by Ukie, to report back to the Department for Culture, Media and Sport on the extent to which it has been implemented.<\/p> We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4728", "label" : {"_value" : "Biography information for Lord Parkinson of Whitley Bay"}
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, "answeringMemberPrinted" : {"_value" : "Lord Parkinson of Whitley Bay"}
, "dateOfAnswer" : {"_value" : "2024-03-01", "_datatype" : "dateTime"}
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, "answeringDeptId" : {"_value" : "217"}
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, "date" : {"_value" : "2024-02-19", "_datatype" : "dateTime"}
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, "houseId" : {"_value" : "2"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25277", "prefLabel" : {"_value" : "House of Lords"}
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], "questionText" : "To ask His Majesty's Government what steps they are taking to monitor gambling within video games.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/214", "label" : {"_value" : "Biography information for Lord Foster of Bath"}
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and academics<\/del>; a 12 month implementation period ended in July 2024. The TWG is preparing a report on industry implementation of the measures, which we urge all video games companies to adopt in full. We are separately commissioning independent academic research to assess the effectiveness of the new guidance in improving player protections and will consider whether further action is required when this research is complete.<\/p>"}
, "answeringMember" : {"_about" : "http://data.parliament.uk/members/4966", "label" : {"_value" : "Biography information for Baroness Twycross"}
}
, "answeringMemberPrinted" : {"_value" : "Baroness Twycross"}
, "dateOfAnswer" : {"_value" : "2024-08-13", "_datatype" : "dateTime"}
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, "previousAnswerVersion" : {"_about" : "http://data.parliament.uk/resources/1724793/answer/previousversion/2938", "answeringMember" : {"_about" : "http://data.parliament.uk/members/4966", "label" : {"_value" : "Biography information for Baroness Twycross"}
}
, "answeringMemberPrinted" : {"_value" : "Baroness Twycross"}
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, "answeringDeptId" : {"_value" : "217"}
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, "answeringDeptSortName" : {"_value" : "Culture, Media and Sport"}
, "date" : {"_value" : "2024-07-30", "_datatype" : "dateTime"}
, "hansardHeading" : {"_value" : "Gambling: Video Games"}
, "houseId" : {"_value" : "2"}
, "legislature" : [{"_about" : "http://data.parliament.uk/terms/25277", "prefLabel" : {"_value" : "House of Lords"}
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], "questionText" : "To ask His Majesty's Government, following further breaches of the Advertising Standards Authority codes on publicising the availability of loot boxes by members of the DCMS technical working group on loot boxes, what steps they will take to ensure that the codes and their oversight are strengthened.", "registeredInterest" : {"_value" : "false", "_datatype" : "boolean"}
, "tablingMember" : {"_about" : "http://data.parliament.uk/members/214", "label" : {"_value" : "Biography information for Lord Foster of Bath"}
}
, "tablingMemberPrinted" : [{"_value" : "Lord Foster of Bath"}
], "uin" : "HL501"}
, {"_about" : "http://data.parliament.uk/resources/1714644", "AnsweringBody" : [{"_value" : "Department for Culture, Media and Sport"}
], "answer" : {"_about" : "http://data.parliament.uk/resources/1714644/answer", "answerText" : {"_value" : "